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The engine is complete and tested, currently finishing up the GUI part. so the engine doesn't play chess, but it does know checkmate, stalemate, chess clock, and legal moves (en passant, castling, promotion, 3-repeat, king safety). Like language? framework?Īs a comparison, I recently started writing a chess program, it is geared for 2-person play. If you give some more info, maybe I can help more. I don't know your programming background so can't comment on whether you are doing anything wrong. (It has GUI and notation code and fully supports threefold repetition, 50-move and insufficient material draw, but even so.) So why do some engines (which are probably much stronger) have well under 150 lines? What did I do wrong? My chess self-made chess engine has well over 2000 lines of code and only a two-ply search depth.
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